Hi guys, this scene is an exiting apartment in london , the scene is 3,5millon of poligons i almost coulnt render it =) , the scene is rendered whit v-ray and modeled in max . about 50 diferent shaders/materials where used and dynamic memory to render .
i hope you like it
hey zuzu:)
this is the most amazing cg interior I ever saw.
it is so rich of details and so realistic details, great lighting and gr8 shaders, great renders.
congrats my dear friend.this is impressive.
If you’re looking for comments, I have a couple of very very minor ones:
1) Those are US electrical plugs, not British
2) As a compositional issue, I would turn off the LCD on the microwave, it jumps out of the otherwise fairly subtle monochromatic coloring.
3) On images 1 and 4 I would put in a bit of a camera correction modifier. The perspective lines cause a bit of akwardness to the images.
4) On the last image the fruit looks a bit like wax, I think because it doesn’t have enough specular / glossy highlights
5) On image #7, the grain in the window seems a little strange. The vertical mullions look ok, but the horizontal mullions should have the grain going horizontally. There also should probably be some kind of seam between the horizontal and vertical pieces so they don’t look like they were manufactured out of one solid piece. I do love the dirt on the windows though, its beautiful.
Don’t get me wrong, these are absolutely incredible images! I wish my work was halfway as good. I’m just pointing these things out to help you reach perfection!