nice images!
what i find a bit strange are these velvet chairs, but maybe a personal thing. and in 2nd image some artifacts, but think its compression thing.
Thanks, haha, I was originally going to use the max logo to break it up before I saw theirs, but they look the same anyway so I left their texture on and just re-did the settings.
I know what you mean, to be honest it was a result of random experimentation so i’m not even sure what material its supposed to be, I just really like the way it looks, haha. Kind of plasticy and hard wearing yet soft/comfortable.
As far as the material goes, its pretty basic - diffuse is just colour correct with falloff and a bitmap, soft wide highlights with reflection controlled by the same bitmap, and a bump map of the same.
looks awesome. very realistic.
the dark shadows give it a realisitc/ photo effect. looks very dark on my computer. maybe because i’m working on CRT monitor. (hard drive on other pc just bombed out reminds me to back up regularly.. . didn’t lose anything, luckily) )
still figuring out the linear space thing, but starting to sink in.
Looks pretty good, maybe the radius on the detail enhancement was a bit small causing that dirty corner in the first image. Also using QMC + DE is somewhat redundant. Probably better to use LC then let the DE use QMC on the details.
very nice indeed. Good color scheme. Howeve I also find the velvet too overpowering in this scene. I think reducing the falloff map effect and adding some roughness to the surface would make it best.
GJ!
P.S. I would also suggest working out the aa, if its cutmul rom, makes it look fakish