Apartment interior

Been a while since I had chance to play around, but weve had a quiet period so I’m trying new things. First proper internal, about 1 1/2 days.

Crit welcome :slight_smile:

edit: LWF, Ir + QMC, detail enhancement, some other stuff. If you want any specifics, just ask.

nice images!
what i find a bit strange are these velvet chairs, but maybe a personal thing. and in 2nd image some artifacts, but think its compression thing.

again nice ones, great contrast!

best regards
Jonas

what material settings did you use on the chairs? its gorgeous!
mh

A normal falloff map in the diffuse slot, afaic.

Best regards,
nikki Candelero

Interior

Great image… is Evermotion paying you to have their logo on your planter? :lol:

Re: Interior

Thanks, haha, I was originally going to use the max logo to break it up before I saw theirs, but they look the same anyway so I left their texture on and just re-did the settings.

I know what you mean, to be honest it was a result of random experimentation so i’m not even sure what material its supposed to be, I just really like the way it looks, haha. Kind of plasticy and hard wearing yet soft/comfortable.

As far as the material goes, its pretty basic - diffuse is just colour correct with falloff and a bitmap, soft wide highlights with reflection controlled by the same bitmap, and a bump map of the same.

great job. the falloff just needs to be toned down a little.

looks awesome. very realistic.
the dark shadows give it a realisitc/ photo effect. looks very dark on my computer. maybe because i’m working on CRT monitor. (hard drive on other pc just bombed out :frowning: reminds me to back up regularly.. . didn’t lose anything, luckily) )
still figuring out the linear space thing, but starting to sink in.

nice work!

Really nice renders.

I like the light, suits the BG :slight_smile:

Nice Renderings!

Very nice !

Are you using any additional lights anywhere ?

Looks pretty good, maybe the radius on the detail enhancement was a bit small causing that dirty corner in the first image. Also using QMC + DE is somewhat redundant. Probably better to use LC then let the DE use QMC on the details.

Thanks, I’d never used it before so didnt know how to apply it.

Mark - theres a very dull one behind the camera pointing into the scene, as with just using light from the windows it was a bit too dark.

Thanks for the comments everyone!

Very nice work there dude :slight_smile:

I had another question if you don’t mind :slight_smile:

Your interior walls look really good !, are they just a solid color or texture ? Did you add any bump mapping to them ?

Thanks !

very nice indeed. Good color scheme. Howeve I also find the velvet too overpowering in this scene. I think reducing the falloff map effect and adding some roughness to the surface would make it best.
GJ!

P.S. I would also suggest working out the aa, if its cutmul rom, makes it look fakish :smile:

very nice rendering and composition
can you post your image (1st) without ps or any correction - clear render pls
10x

p.s. i want to view before corection (if have !) :slight_smile: