nice
Thanks man, I am still new to the game but I am enjoying the process.
Doesn’t look like new to the game.. except some details.. Door look very simply modeled.. I am not sure if You have actually put some glass in it or its just a hole in the wall,. this white background doesn’t help in recognizing.. If it is a door outside (judging from amount of light that goes in through it) maybe use some HDRI background. Will look better in the door and in the reflections on the lamps over the table.
Materials look perfect. (probably I wouldn’t make ceiling even this glossy) I am not sure if You were going for this tidy clean look or is it just what came out? I myself like to add some imperfections to the glass and other glossy materials.. Like a tiny bit of normal or bump (no window is perfectly flat or clean). Stain and dirt is what you actually see looking on the glass, plus some reflections if the angle is sharp enough..
and a little mess makes it more real. For example rotate one of the chairs 5 deg.
Not really totally new, but still relatively new. This is maybe my 3rd or 4th render practice. I appreciate all those pointers you mentioned and will try to incorporate on my next render, thanks for that man! ![]()
