Applying lines to asphalt texture

I have an asphalt texture that I applied to a road. I also have a white-line texture that I want to apply on top of the asphalt texture (I have an alpha mask for the white-line texture too). The white line texture map is long and skinny and a different proportion than the asphalt texture.

I would like to know the best way to do this. Before, I would cut a strip out of my mesh and apply the stripe texture to the strip, but I hope there’s a clever way to use the Corona Layered Material to apply the stripe on top of the road.

As a bonus, if I only want to put stripes on the sides of the road, is there a way I can control the tiling so I don’t have stripes where I don’t want them?

Use the layered material.

The base layer is the asphalt, the coat is the white line. Use a mask texture (you can probably derive it from the line texture) with a different ID Map value and then put another UVW Map modifier in the mesh modifier stack with a matching ID. You can then manipulate that UVW Map modifier to get the lines to be the right thickness and position by adjusting the gizmo and its settings.

Here you go NAKAGIN PHOTOREAL ROAD TUTORIAL