has anybody tried making big terrain for ach viz using megascans by quixel? can anybody clear up, how its being doen inbetween, as they provide really high quality assets.. or is it just useful for small closeups with small areas?
confused
considering the megatexture-samples I had seen, I would assume they are in brilliant quality, but not large enough for huge terrains.
The MegascanStudio which can be rented, bought… what ever?! would give you a mixed texture of different shaders but might start repeating aswell.
The approach by Romullus might be a more promising way, if the mix amount would be procedural with the ambition of “popping up” randomly.
repetition of these hq scans are not an issue as you can always try to hide them directly by scattering objects or finally in photoshop. i was only wondering, if anybody have tried using them for exterior (not only maps but objects as well), and maybe some tips and advices would be welcome