in my scene the normal maps have no effect. I take the vray normalmap and apply a bitmap on it, but it doesn’t work like excepted. also the specular looks weird. what are good values to start, is it like in the bump map 30?
e.g. I apply a normalmap to the “vray normalmap” .
as far as i understand the vraynormalmap is a helper for the vector displacement according to the changelog.
I never used it myself.
I used normal maps and vray successfully with the default max normal map loader. No need to use a normal map in a vraynormalmap. There you have a lot of options
that specify what kind of normal map you are using (world, tangent, etc…) also you can flip the color channels there. That should solve the problems that it somehow looks
wrong. It works well by trial an error in case you don´t know what kind of normal map you have.