Are you on glue?

After seeing Stefan’s great ani I decided I had to play with Glue3D, I don’t think it can quite do water but the lava looked great! I remembered an old material called “magmalicious” and wondered how it would work…well it works great ! and glue3D works with VRay displacement too :slight_smile:

Here’s a still from a test ani I am rendering:

Yeah, RErender, I’m on it, too :slight_smile:

RErender:
hehehe that looks great. Can you share the material settings?

zeromancer1972:
Nice render, but 2 1/2 hours per frame…OUCH!! :slight_smile:
But you get that with lots of vray lights, IES lights, glossies, and DOF.

Nice image zeromancer, going to take a while to render the animation :slight_smile: ,

Here is the ani test of the lava:

LAVA TEST 204kb

and the Magma settings (in conjunction with 3D displacement):

Now to get it to move like lava :wink:

hmmmm that looks a little weird…its meant to be red hot near the start and as it cools thats when it goes hard and dark, but i think that will be hard to do with a procedural shader…maybe with some crazy falloff/gradient work.

I agree it’s not quite there but lava can flow a long way without cooling much and the crust forms and can re-melt, here is a good example:
http://www.phys.hawaii.edu/vertex2002/lava1.jpg
gotta love those colors :slight_smile:

yeah i know. if yours was to move slower…and only crust on the top and near the edges and at the front i think it would look better…

Have a look at this shader…its pretty good. abit of work with falloff and it could look fantastic

good point, I’ll see what I can do to keep the crust on top, and then onto the right movement and environment.

to be continued… :slight_smile:

awesome :slight_smile:

When i get home i will give it a whirl as well.

zeromancer1972:
Nice render, but 2 1/2 hours per frame…OUCH!! :slight_smile:
But you get that with lots of vray lights, IES lights, glossies, and DOF.

Yes, the DOF kills my performance, a have shots w/o DOF and they were about 2 mins. There are no Vray lights :wink:

Nice image zeromancer, going to take a while to render the animation :slight_smile:

Yes, it would, but I am not for an animation - I do always stills so 2.5h is a result i can get along with :wink:

2min, much better, DOF really needs a speed increase IMHO

Ahh ok i saw all the square reflections in the jug and assumed they were vray lights..my bad :slight_smile:

Erm… I forgot to say that 2 mins were for an image without any glue.
i think my image too that long coz I also used a mesh smooth on that glue source and a water material with refractions.

hehehehe fair enough.

A little update: I skipped ahead to the environment glu3d is a pain in the @$$ :slight_smile: Hope Stefan writes that tutorial soon :wink:

That terrain looks very very cool. how did u do it…displacement obviously. but was it just procedurals?

The lava still doesnt look quite right IMHO…you could try using a top/bottom material…that could work…maybe :slight_smile:

Yeah the lava sucks :stuck_out_tongue:
The lava rock on the other hand I am very happy with, simple really, a dark grey mat (solid color) with just a bit of reflection and the displacement

what did you use for the displacement?

Displacement map is a photo of a lava flow :wink:

LOL brilliant idea!!

Worked a treat