Artefacts when using background and corona sky object

Hi,

I have just set up a test scene and get such poligon artifacts in round objects. I used a backplate for the scene and a hdri for the lights. The polygon number I have enlarged but that does not help synonymous. Did I set something wrong here?

Scene you can download from here Dropbox - Error - Simplify your life

Hdri from Derelict Overpass HDRI • Poly Haven

thanks and greetings tuami

*edit
strange when I change the translucency from the sphere and capsule to 1%, the problem is gone or when i´m only select the reflatcion channel …the problem only persits when diffuse channel is active

Hi there, I think the conflict is between the Background object and the new Corona sky object. We will investigate further, thanks for the file.

Hi again. Whilst we are investigating this anomaly, you can try using just a plane with the shadowcatcher (backplate) material on it and your backplate image in the environment overrides in the direct visibility slot. See the image if need be. We hope that helps :wink:


thank you beanzvision
that will fix in the meantime the problem.

You’re welcome!

any news on this,problem with background object still exists.
btw,is there a way when using a hdri and a backplate proper dof working,
see screenshot

thx

hm