I have just set up a test scene and get such poligon artifacts in round objects. I used a backplate for the scene and a hdri for the lights. The polygon number I have enlarged but that does not help synonymous. Did I set something wrong here?
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strange when I change the translucency from the sphere and capsule to 1%, the problem is gone or when i´m only select the reflatcion channel …the problem only persits when diffuse channel is active
Hi again. Whilst we are investigating this anomaly, you can try using just a plane with the shadowcatcher (backplate) material on it and your backplate image in the environment overrides in the direct visibility slot. See the image if need be. We hope that helps