"artefacts" with overlapping Phoenix grids

hi

getting weird “blocks” when rendering using GPU with overlapping PHX grids, what’s going on? also happens when set to VOLUMETRIC-geometry
cpu seems to work fine​

It seems the grids are not properly “sorting” with each other

GPU


CPU

thanks

Answered in the duplicate thread.

thanks, didn’t know if it would get picked up because it was in the wrong group :slight_smile: