I’m rendering an interior with 3dsmax 2016 SP4 and V-ray 3.50.03. I want to use Environmentfog to get some volumetric sunlight, so I made an all black Vray material and put that in the MtlOverride slot so I can add the volumetric light in post.
Lighting is done with an HDRI inside a Domelight. Mostly default settings. On the image there are black artifacts visible. Is this a known bug? Or am I doing something wrong? They show up in both progressive and bucket mode. I’m not rendering distributed. LC/BF, with everything set to defaults except the dyn. memory setting (set to 0).
Thank you for your time guys! Would like to report back that turning to Full lights evaluation fixed the issue. Inserting a VrayColour map in the fog colour slot did not do anything. I will try to see if updating to 3.50.04 will fix it later on.