Artifacts in VrayEnvironmentFog

Hello,

I’m rendering an interior with 3dsmax 2016 SP4 and V-ray 3.50.03. I want to use Environmentfog to get some volumetric sunlight, so I made an all black Vray material and put that in the MtlOverride slot so I can add the volumetric light in post.

Lighting is done with an HDRI inside a Domelight. Mostly default settings. On the image there are black artifacts visible. Is this a known bug? Or am I doing something wrong? They show up in both progressive and bucket mode. I’m not rendering distributed. LC/BF, with everything set to defaults except the dyn. memory setting (set to 0).

Hi,

Try without Adaptive lights.

Before that though, try updating to 3.50.04 and see if it helps.

Another solution is to assign a VRayColor texture to the “fog color” slot of the VRayEnvironmentFog (it will also render cleaner).

Best regards,
Vlado

Increase the step size to make it faster.

In any case there will be a fix for this soon.

Best regards,
Vlado

Out of curiosity more than anything, why is this the case?

Thank you for your time guys! Would like to report back that turning to Full lights evaluation fixed the issue. Inserting a VrayColour map in the fog colour slot did not do anything. I will try to see if updating to 3.50.04 will fix it later on.

It changes the way the fog is sampled when there is a texture map.

Best regards,
Vlado

Ok then. Just FYI, the issue is actually in the environment fog and I hope to have a fix for it soon.

Best regards,
Vlado

Ok, good to know - thanks for the feedback!

Best regards,
Vlado