# Asset library software

**URL:** <https://forums.chaos.com/t/asset-library-software/52498>\
**Category:** Off-topic\
**Created:** [February 2, 2015, 12:35pm UTC](https://forums.chaos.com/t/asset-library-software/52498 "2015-02-02T12:35:23Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![tricky](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tricky/32/56653_2.png) [@tricky](https://forums.chaos.com/u/tricky)\
**Post date:** [February 2, 2015, 12:35pm UTC](https://forums.chaos.com/t/asset-library-software/52498/1 "2015-02-02T12:35:23Z")

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I am looking for a good, stable asset library manager for our ever growing library of 3D models (and textures/lights etc if possible). The built-in Asset Browser seems clunky.

ForestPro was brought to my attention for this kind of thing. I had a quick try, and unless I have completely misunderstood, it seems that this would mean every asset in my scene (a chair, a bed, a pillow, a toaster…) would be a ForestPro object. I don’t want this.

‘tooves’ suggested [Project Manager 4 – AI Asset Browser for 3ds Max | Kstudio](http://3d-kstudio.com/project-manager/) which I installed as a demo, and it seems pretty good. However, it has crashed on both occasions of using the demo, so I am not prepared to sink money into that software (especially as it is a license-per-user arrangement).

Any other solid suggestions?

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**Author:** ![joecharon](https://avatars.discourse-cdn.com/v4/letter/j/7ab992/32.png) [@joecharon](https://forums.chaos.com/u/joecharon)\
**Post date:** [February 2, 2015, 1:57pm UTC](https://forums.chaos.com/t/asset-library-software/52498/2 "2015-02-02T13:57:42Z")

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Hi Richard,

i am building my asset library with this software:

> **[Connecter Suite - Local-First DAM for 3D Artists & Teams](https://connecterapp.com/)**
>
> Organize 3D assets with automation and AI. Visual previews, seamless DCC integration, and hybrid cloud collaboration for creative teams of any size.

These guys are unbeliaveble. Design, functionality, speed, easy to use, fast development.  
I`m very happy with this software. Although it is beta it is very stable and ready to use.  
Best regards,

Jozef

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**Author:** ![tricky](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tricky/32/56653_2.png) [@tricky](https://forums.chaos.com/u/tricky)\
**Post date:** [February 2, 2015, 2:23pm UTC](https://forums.chaos.com/t/asset-library-software/52498/3 "2015-02-02T14:23:47Z")

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I’ll take a look - thanks Jozef

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**Author:** ![Brendan\_Coyle](https://avatars.discourse-cdn.com/v4/letter/b/e99b99/32.png) [@Brendan\_Coyle](https://forums.chaos.com/u/Brendan_Coyle)\
**Post date:** [February 2, 2015, 3:36pm UTC](https://forums.chaos.com/t/asset-library-software/52498/4 "2015-02-02T15:36:31Z")

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maybe this? [http://www.neilblevins.com/cg\_education/sal\_workflow/sal\_workflow.htm](http://www.neilblevins.com/cg%5C_education/sal%5C_workflow/sal%5C_workflow.htm)

I remember Neil sharing his progress on this tool months before. I haven’t looked at it, although I too want to look into asset organization. I was going to stick to simply separating models into different files and working on a simple naming/organizing convention for them.

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**Author:** ![Neilg](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/neilg/32/7044_2.png) [@Neilg](https://forums.chaos.com/u/Neilg)\
**Post date:** [February 2, 2015, 4:08pm UTC](https://forums.chaos.com/t/asset-library-software/52498/5 "2015-02-02T16:08:22Z")

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> [@tricky](#):
>
> ForestPro was brought to my attention for this kind of thing. I had a quick try, and unless I have completely misunderstood, it seems that this would mean every asset in my scene (a chair, a bed, a pillow, a toaster…) would be a ForestPro object.

Doesn’t have to be - just delete the forest object and the pieces will still be merged in on a hidden layer. we use it for browsing assets that wouldn’t belong in a forest object all the time.

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**Author:** ![tricky](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tricky/32/56653_2.png) [@tricky](https://forums.chaos.com/u/tricky)\
**Post date:** [February 2, 2015, 4:11pm UTC](https://forums.chaos.com/t/asset-library-software/52498/6 "2015-02-02T16:11:04Z")

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> [@Neilg](#):
>
> Doesn’t have to be - just delete the forest object and the pieces will still be merged in on a hidden layer. we use it for browsing assets that wouldn’t belong in a forest object all the time.

Mmm. Interesting idea

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**Author:** ![eyepiz](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/eyepiz/32/7037_2.png) [@eyepiz](https://forums.chaos.com/u/eyepiz)\
**Post date:** [February 2, 2015, 4:25pm UTC](https://forums.chaos.com/t/asset-library-software/52498/7 "2015-02-02T16:25:19Z")

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I’ve been using Project Manager for 3DS Max for a couple years now. It’s a pretty solid solution.

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**Author:** ![jpmartin](https://avatars.discourse-cdn.com/v4/letter/j/7bcc69/32.png) [@jpmartin](https://forums.chaos.com/u/jpmartin)\
**Post date:** [February 5, 2015, 2:49pm UTC](https://forums.chaos.com/t/asset-library-software/52498/8 "2015-02-05T14:49:03Z")

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+1 for Project Manager. I am the only one at my company that does 3D, so I don’t know how the solutions spans across multiple computers/users, but for my purposes (and for the price)it is great. Overall, it has been pretty stable for me too..i had some instances a while ago where I would get error messages, but it would never crash on me. I think that issue has been fixed (the thing is updated probably once a month on average)

Pros:  
Works on network folders  
It is very easy to save out individual objects from max (it has an option to create a screenshot tumbnail as well)  
It is very easy to organize and move files (it has a catalogs option so one file can show up in several different categories if needed)  
I often use the batch replace (say you want to change out every instance of chair A with Chair B, it will replace them while keeping the rotations/placement). This is awesome for blocking out a scene and then replacing the blocks with actual models.  
It is updated frequently (maybe too frequently…)  
It has other built in functionality like finding all objects with missing maps, material browser, etc..

Cons  
it is sometimes slow to load (but I have thousands of models so I guess that is acceptable)  
The automatic “render thumbnail” hasn’t been so great for me…i usually still render out my own thumbnails manually
