I haven’t done a car that wasn’t for a job for a while now, I started this model last summer and had to get around to finishing it as it easily one of my favourite classics.
I used some of my own photos for the wall textures along with a couple from mayang.com, and the HDR is from sachform.de..
Nice to see a classic car rather than protoype cars.
Really well done
I’ve always wanted to model a car, but never had the time…
Gave you some stairs on CGtalk
ya it is vray, the car paint is just usual fresnel falloff, although I was using a shadow/light falloff for the diffuse, I think it was verrry subtle and not doing much at all in the end
and I used a shellac material to get a proper specular on it instead of using the useless spec in the vray material…is it just me or is it pointless? would be 100x better with just standard manual controls imo
you can control the glossiness but the strength is just controlled by the reflection right?..
I mean fair enough that is supposed to be “realistic” but usually its way too strong I find
Okay… I know what you mean about the strength. However, I honestly don’t use h.gloss since I leave it locked to the reflect glossiness.
I thought the whole point of Highlight glossiness was when you wanted to do ‘fake’ speculars and didn’t want to deal with raytracing the true reflections. Since your image has HDRI and a nice reflection map -- why do you need to mess with the ‘fake’ speculars at all?
Granted, I’m speaking from theory (at least as I understand it) and not practice since I don’t use h.glossiness as I said.
Wow :shock: :shock:
Great modelling and render as well
How long did it took you to model that car?
can you show me exectly what you did with the shallec mat in order to get those highlights?