Would it be possible to have a cheap (to compute) atmosphere based on the z depth channel, available in the tonmaping area?
And while we’re at it, would it also be possible to put in ‘fake’ lens blur with the same operation? If not in the VBF, then at least in CIE?
+1
+1
Something similar was available natively with mental ray (see attached). It was an ‘Aerial Perspective’ toggle when using a Daylight System, found under ‘mr Sky Advanced Params’. It would be nice to have this capability without relying on volumetrics.

+1
+1
+1 I was requesting this long time ago
(internal note id=309739609)
Side note until/if they implement it; I’ve found the emission distance in the volumetric material returns a similar result to that MR’s ‘Aerial Perspective’ toggle. I’ll sometimes render out only that emission distance as a pass to comp with.
Any news on this subject?
It is logged as a feature request. ![]()



