Hey guys a personal project , wanted to capture natural camera feel.
Creating realistic camera shake (linked to car suspension) , lensing choice of lenses, composition (with camera chase car rig).
Rendered with 3D motion blur and depth of field in Corona. Render time was 7min - 10min per frame.
Spray was created in FumeFX and rendered in Vray with openVDB.
3Ds max 2014
ForestPack
Corona 1.3
Vray 3.30.03
FumeFx
Nuke
Grade: KODAK VISION Color Print Film 2383
Music: Apparat PV
Nice compositions, camera movement and coloring. Dust particles seems too far away at some point and I would adding some glowing headlights. could add much meer depth and also because the rearlights are indeed active.
thanks fellazb, i did do a render with the main beam on the headlights, but it looked very distracting. So decided to turn it off.
Yes the rain mist look away from tyres will try fixing.
When i get some time im going to film with 5D some water droplets on glass and blow some air. Then comp that element in on the car bonnet to get realistic water droplets moving.
Rendered at 1280x720 7min - 10min per frame, my machine is 32GB ram intel i7 3.4ghz 6cores 12threads not super powerful
kahein yes thats true, when i get time im going to shoot water droplets on glass and film it on my 5D the comp it in/ use as an element. As the simming process wont achieve a realistic result in a short amount of time.
Faouez, yes well spotted, for that shot they werent. When i did a test with motion blur with the disk bake spinning it looked exactly same as not spinning (as the disk brake is a flat material). The render time was really high, so i stopped the rotation for that shot of the disk brake to speed up render time.