Audio; Foot-falls

I like that you can embed audio like birds in the trees or running water or crowd noises, but I think that it would really immerse you in the VR experience if you heard foot-falls (when in “Walkthrough mode” rather than “Fly mode”)

  • Volume control

  • Slider between “Stiletto” and “Moccasin” for footwear

  • Only hear when moving, sound relative to speed.

  • Sounds linked to Key-word defaults for the material you are over; “Grass”, “Metal”, “Water” etc. (New one: “Wood”)

  • The ‘reflectiveness’ of a material passing over would directly correspond to the ‘sharpness’ and echo of the steps.

As an ‘addon’ to this feature you could link a sound to “teleporting” when in VR (Star-trek, whoosh, etc.)

@Gadget_1 That is a cool idea, thank you for the feedback. Be assured that it has been filed as a feature request! =)