I like that you can embed audio like birds in the trees or running water or crowd noises, but I think that it would really immerse you in the VR experience if you heard foot-falls (when in “Walkthrough mode” rather than “Fly mode”)
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Volume control
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Slider between “Stiletto” and “Moccasin” for footwear
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Only hear when moving, sound relative to speed.
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Sounds linked to Key-word defaults for the material you are over; “Grass”, “Metal”, “Water” etc. (New one: “Wood”)
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The ‘reflectiveness’ of a material passing over would directly correspond to the ‘sharpness’ and echo of the steps.
As an ‘addon’ to this feature you could link a sound to “teleporting” when in VR (Star-trek, whoosh, etc.)