I just wanted to share the latest preview render from the project i’m working on at the moment. A lot of work is still to be done, but Enscape is once again proving itself to be an invaluable tool in the process!! … and the material editor is a gift from heaven hoping for even more pro features in the future!
im curious how you got the wood grain patterning to randomize as well as the concrete material reflections to catch some light and the others to maintain a rough surface?
The randomization of textures can be done i many ways in sketchup. you can manually adjust the textures, or you can use a plugin to do it automaticly :-)… i use the later
The reflections in the concrete is done via a specular map (a black and white texture indicating different roughness areas of a material), plugged into the material in the brand new material editor :-)… add a little bumb as well, and you are good to go
Wow. This looks awesome, I’m wondering how Revit could approach this level of realism though as it doesn’t have a Specular map (I can’t find one) and a plug-in for randomising seamless textures etc…
Yes, this enscape tutorial was needed by revit years ago, I never knew you could use a specular map in revit until I watch this. my materials look so much better now!!!