Austrian Countryside

Here are some images of a composer/musician’s house in the countryside overlooking Vienna. The common living areas are all on the second floor to take advantage of the views.

Architecture by Johann Lettner, Vienna Austria

The visualization work was a joint effort here, so I can’t take credit for all of it. All done in 3DS Max, Vray (sun+sky and physical cameras), and Photsohop.

Here are the interior shots:

Check out our website for the animation -- the music is performed by the homeowner.

Very nice work!!

Interiors are a little oversaturated for my taste tho.

Great grass.

Thanks Da Force, we’re all quite happy with how these images came out. I hear you on the saturation, it’s a bit hyped up, but I do like the look of it a lot.

This project was a longer-term, back-burner job for us in 2007, so we used it as a scene to test out a lot things. Derik can correct me if I’m wrong, but this was our first use of both v-ray sun and sky, vray physical camera exposure, and a linear workflow.

Shaun

very nice job! I really love the exteriors. Except the Cars :stuck_out_tongue: Esp in the last exterior the car looks really dull and has a weird light gray in the grill. Thumbs up for the rest!

Regards,
Thorsten

Great work and nice villa! My only critic would be that the view in the interiors should’ve been a bit more exposed, but its a nice view so I can understand why you didn’t. :slight_smile:

Excellent Work!

nice! especially the exteriors… the grass is probably the best ive seen! Just vray displacement?

Thanks for all the comments.

Skogskalle, the grass is vray displacement, with photos of real grass multiplied on top in photoshop. The lawnmower lines are part of the material, so it follows the terrain in 3d.

I really like the exteriors and the stone material with the reinforcing holding it back is very cool (i think the drirveway image is the best). The overall lighting on these is great as well in my opinion because you have retained a bit of contrast and some shadows from trees really help. the lining looks a bit mottled though to me - is that a material setting?

For the interiors, I think it has a slight flouro look and saturation is a bit much but like you said, its a personal choice. I think maybe trying out some camera angles with camera correction would produce some more nice images - the upstairs image with a steep perspective looking down towards the balcony freaks me out a bit!

Really nice job overall!

great work

great work, stone wall behind metal wire is great

Really like the extiors too. I especially like the the grass! :slight_smile:
Overall excellent work, congrats!

its very nice over all. im not sure its too saturated or there is just too much red in the wood floor giving it that feel.

Wow, excellent renders! They look great to me. Really nice contrast.

I’m curious how you set up the interior shots so that the exterior was perfectly exposed and not way over bright. Did you render it like that or was it tweaked in Photoshop?

Keep up the good work.

I have a question about the helicopter shots in the West End animations. Were they shot with an RC copter or a real one? Or a balloon?

Thanks for all the kind responses!

jonahhawk: The West End was done with a real helicopter. We spent a lot of time stabilizing and camera matching the footage and its still not perfect. Do they make RC helicopters big enough for a camera? The footage was shot in HD, so we had enough extra footage to stabilize with.

gilpo: if we were just doing the stills, we would have done the background in photoshop. But because we had the animation as well, we did it all in max. The background panorama had the sky removed with an alpha, and was mapped to the inside of a huge sphere. This allowed the vray sky to shine through. We balanced the levels and saturation with an output map and a colorcorrect map. It worked so well that I didn’t even render out a glass pass and screen it on top in photoshop like I normally do. The animation was also done without separate passes.

The stone wall with wire is called gabion. Credit goes to Shaun for that material. He used displacement, and the metal cage is modeled.

very nice works- congrats :slight_smile:
I agree about over-saturation on wood floor.

Really nice, but two things stand out to me: the repetitive pattern of the ivy, and a general splotchiness in the IRMaps.
Nothing major, it doesn’t detract from the good job.

Agreed on the noisiness, Lele… between the displacement and the increased visibility of the GI light with gamma correction, we didn’t do as great a job getting clean settings. We’ll get it right next time!

The exteriors are excellents! congrat’s, that’s rare to see exteriors better than interior and you have done that.
I agree about the ivy :wink: