The old PowerMasker script no longer works for me in Max 2020
Does anyone know a quick easy way to assign a material ID to every material in a scene for the VrayMtlID render element??
Look at Cryptomatte. Need 32bit and bucket rendering though
I think I used to use this one, doesn’t the Multimatte element only support 3 colours though? From memory this scrip creates a whole bunch of multimattes
PowerMasker used to use the MaterialID render element, which supports unlimited different colours
It creates as many multimattes as needed for either the selected objects’ materials or for the entire scene. Yes it’s a pain but imo you’ll get cleaner selections than you can with a single pass with a bunch of different colors. If you’re using PS you can isolate a mask by alt clicking the eye next to it, then use alt+crtl+3 to select the red channel alt+ctrl+4 for green and alt+ctrl+5 for blue. You can add shift into that button combo to add to a selection. That way you can in a second or two cycle through the multimattes you need and build up the selection you need.