Hey what does everyone else do in the case of using an “average” grey
to develop lighting levels and why? (Material override of the scene bit)
Previously I more or less averaged (relative/mid grey range) depending on what color mapping I was abusing. Under exponential and HSV the
ramp was an issue, with the linear I can see the deeper/wider ranges and
want to make sure I am addressing the light levels correctly (in terms
of 1/1 lighting and color as far as it goes) Ha, now Im doing linear flow
I cant look at my old stuff, my eyes already re-adjusted.
What is working best for everyone under linear?
Just wondering who is doing what, how and why.
cheers