Average grey range (linear space)

Hey what does everyone else do in the case of using an “average” grey
to develop lighting levels and why? (Material override of the scene bit)

Previously I more or less averaged (relative/mid grey range) depending on what color mapping I was abusing. Under exponential and HSV the
ramp was an issue, with the linear I can see the deeper/wider ranges and
want to make sure I am addressing the light levels correctly (in terms
of 1/1 lighting and color as far as it goes) Ha, now Im doing linear flow
I cant look at my old stuff, my eyes already re-adjusted.

What is working best for everyone under linear?

Just wondering who is doing what, how and why.

cheers

I just use 128, 128, 128 rgb on everything to get intial light setup and then add in the textures etc.

I usually move between 128-180 depending on the average brightness
of materials. I also use the b/w channel in the MVFB to make sure I am
not being too influenced by color, only shades.