Do you use the 3ds Max render output, or the V-Ray one? The check for existing images for the V-Ray output kicks in way too late, I agree - and we definitely need to improve that. For the moment, I set up both - the 3ds Max output to write JPG images which I also use for quick previews, and the V-Ray output for multichannel OpenEXR files to actually use later on. The 3ds Max check for existing images kicks in early when a JPG file for a frame is present and avoids all that preparation time.
PS - I think Chaos should make a render manager.It’s been requested before, but that’s a whole host of other issues on top of everything else
Do you use the 3ds Max render output, or the V-Ray one? The check for existing images for the V-Ray output kicks in way too late, I agree - and we definitely need to improve that. For the moment, I set up both - the 3ds Max output to write JPG images which I also use for quick previews, and the V-Ray output for multichannel OpenEXR files to actually use later on. The 3ds Max check for existing images kicks in early when a JPG file for a frame is present and avoids all that preparation time.
I was using the Vray one, as I had some temporal denoising to do. I did not know you could export jpgs and EXRs at the same time - thought it might cause issues with elements etc.
I’m no coder, but can’t you just code it like this:
10 REM CHECKING FOR EXISTING FRAMES
20 ALL OF VRAY
It’s been requested before, but that’s a whole host of other issues on top of everything else
Hah! - well, I suppose it does make sense as a product line for Chaos, especially if you were able to incorporate it, VFB2 and the denoiser into a sweet post production package.
Yes, of course this is how it should be done; it’s a little more complicated as V-Ray doesn’t know what will be final file name until it tries to create it. It’s doable though, we just need to shuffle some code around.