is backface culling not working in corona?
i have a box with flip normal modifier and backface cull in object properties, but it renders as 2 sided.
any clue?
is backface culling not working in corona?
i have a box with flip normal modifier and backface cull in object properties, but it renders as 2 sided.
any clue?
It’s just the way Corona works. You can use CoronaFrontBack map in opacity slot to produce the same effect.
well…tried it in opacity slot…white in front face black in backface…the model turns black.
am i doing it wrong?
If it’s a solid model (with thickness) then nothing is wrong, you are simply viewing the inside of the model, which is black because no light gets inside. ![]()
AFAIK the Backface Cull switch in object properties is only for the viewport display - not the renderer (no matter what renderer).
Nope. It usually renders like in viewport, unless you select “force 2-side” in render setup.
its a simple box. no shell or thickness.
still black..
?
For those who searching - corona Clipping Mesh , corona Custom Clipping Plane, corona Mesh Clipper
It’s not slicer, but actual clipper.
Check the screenshot attached.
In short - Replacing direct visibility with transparent material (based on distance object). Leaving the rest of properties of material the same as original.
Hints:
P.S. Hope devs can implement this feature (as it will be much more efficient on their side, as it will just start rays from the back of the mesh)