hello,
i want the backplate override been no depending of the main exposure. I did it before with the corona output shader,
but i cant find it any more.
How can i manage this?
Thanks
hello,
i want the backplate override been no depending of the main exposure. I did it before with the corona output shader,
but i cant find it any more.
How can i manage this?
Thanks
i mean with backplate the map in the direct visibility override slot
Corona Output has been split into CoronaColorCorrect and CoronaTonemapControl (that’s what you need now).
Good Luck
Has it?
I’m having this exact same issue.
I don’t have the options Frood mentions. 1.7 HF4.
I’ve got my backplate loaded in a Corona Output Map, Affected by Tonemapping Disabled.
Instanced to the Direct Visibility Override.
Open IR and adjust tonemapping and the backplate IS being affected by the tonemapping
You’ll need to restart IR. Then it renders as it should.
But as soon as you change anything again after the restart it affects the backplate agin. I was hoping to have the backplate visible and adjust lighting in the scene to match, but it’s diificult to do when adjust exposure etc changes the backplate
Yes, every time you change the exposure you’ll have to restart IR. That’s how it works - for now at least.
I don’t know if any other render engines does this in a better/smarter way. Do you?
I can imagine this working without the need to restart on the directly visible part. But I can’t imagine this if the background is visible in a reflection, refraction, glossy stuff. It just has to be re-rendered.