Bad AA

Well.. thats not an option. We have to much to render allready.

Can you post an image? Because with sub pixel and clamp output turned on, I doubt there would still be AA issues.

No sorry, I can´t post a render and I don´t think I have enough time to recreate the problem with a custom scene. But I´ll see what I can do.

or a part of the render if you can’t show the complete picture?

So, now I have had time to do some testshots, and clamp did fix the problem, thank you guys.

Manually adjusting highlight glossiness in the material could be a good fix. Lowering the value will soften the highlight getting rid of the jaggies. I know its not as acurate but who cares as long as it looks ok.

-Brian