Bad alpha with vrayBlend/shellac workaround?

Does any one have a nice workaround for the “vrayBlend/shellac turn out bad alpha” bug?
I use R3, is the R4 going to be out soon?? Like in two huors or so :wink:

the most straight forward work around if you are only using one layer over the base layer is to use the old shellac. thats what I had to do.

V Miller

That would work for a simple shader, but the one I’m working with consists of at least four blend materials inside each other with blend amount…
I probably have to do another pass to get the alpha right.

yeah sounds like you have to do a separate matte pass.

V Miller