I’ve started using OSL bitmap node, and there is no blur parameter in the bitmap… How could I go around it?
Is there a way to globally disable blur for all corona rendering?
There is a filtering option in OSL but it’s not exposed, although requested in beta… this request should go straight to Autodesk, the thing they are missing badly is production experience.
Have you tried baking the texture using Bake to Texture instead?
For my experience, in some cases Bake to Texture worked and worked more expected then Render to texture.