As you can see, the problem is that the shadow is different if I use sss2 material.
I don’t know if it is related to that the sss2 is one sided material, is so such bug should not appear inside of the nose.
Somehow the bug is related to scatter radius.
Or am I doing something wrong?
I’ve just checked - there is indeed some bug in this particular material - it is one sided, other (default) is indeed 2sided but lighting appears only on front side (that is probably my conviction of it working only one-sided).
Also I am probably using sss2 derivated from this bad working one in many scenes.
So thanks for pointing that out - I’ll make further investigation.
Ok, after some more test there are some conclusions:
The SSS2 is one sided in refractive mode
The problem with shadow was caused by sun light - It has set up shadow bias to 0,7 - after changing to 0,0 - everything looked fine.
I have found another bug which appears in reflective mode and phase function set to 0,0 - some sort of reflections visible through skin:
And that is not always visible.
Right now I hope the refractive mode will work without any new problems.
Well, the point is to have most accurate and quite fast sss skin.
I have some prototypes with simple vray material with translucency, but until getting some good textures it is still just a research.