Is there any way to bake the ACES maya view transfrom into the EXR.
I know thats the wrong way but for certain reasons we need it this way. We use linked files in Photoshop.
If i save the image this way as PNG i get what we need. But if i save this image as EXR we get the ACES cg image without the 1.0 SDR transform in Phothoshop.
We have a slightly different work flow to you. But there is a tick box in the exr file options drop-down in render setting menu, at the bottom of exr section, something like save corrections in to exr. For us this saves the tonemapping and and VfB corrections into the RGB channel only of a multilayer exr. All we need to do is apply an aces to a98 lut in ps and the RGB matches our render in vray fb perfectly. U can then use this as a guide to try and match the sum of the parts in ps.
This option does not do anything. I see no change in photoshop if its truned off or on.
Would be great to get this somehow working with EXR. Its working fine with PNG or if we go back to non ACES.
I think there’s some kind of confusion. Just tested the color profile baking on your scene and it’s working fine. However, when you are viewing it in PS (or any other software), you need to disable the additional sRGB curve application (since the profile is already baked). Try comparing a baked vs non-baked .exr. by opening the files in Chaos Player and setting the space of both files to sRGB - the non-baked should be equivalent to Raw and the baked should look as in the VFB (as it should).
I am having the same problem with vray baked color transforms to photoshop workflow with (multichannel) exr.
Any ideas what the best workaround is nowadays? roundtrip through nuke?
If you are using 32bit psd file there is no way to turn off srgb transfer function “view lut”. every icc color profile assigned to this file is linearised by default. no way around it
you can use “soft proof” view with your monitor profile to see the exr in PS without any transform but then you are limited to 8bit export with “convert to srgb” option off. if you convert psd file to 8 or 16 the “view lut” gets baked.
if you are saving display reffered output into exr you can probably go 32float and bake additional inversed Photoshop’s view lut.
honestly i am a real photoshop noob - usually we work in nuke.But on this project we need the renders to go through Photoshop.We would like to use multichannel exr and use EXR IO for import.
The resulting PS document is a *32bit Document even though i have set the vray image format option to 16 bits (half float)