Bake_GI_saturation bug

Run into this today: You have a displaced object which is illuminated by quasi gi, for primary bounce only here is how it looks when its rendered:

Now we bake this:

The result is much more darker gi…where gi saturation is left at default settings. No other lights used.
Scene is here.
http://www.funtik.com/dvinnik/bake\_scn.rar

Vray version 1.47

VRay will not compute baking properly for VRay-displaced objects. Use a Displace modifier instead.

Best regards,
Vlado

hmm and why not?

Because in its current state baking is tighly connected with the underlying triangular mesh. VRay doesn’t know what to do with procedural objects like displacement.

Best regards,
Vlado

well it does produce a close enough result…So, some how it works but just seems to be off a bit.