# Bake to Texture - DR/Slave?

**URL:** <https://forums.chaos.com/t/bake-to-texture-dr-slave/160090>\
**Category:** General\
**Created:** [September 25, 2025, 1:32pm UTC](https://forums.chaos.com/t/bake-to-texture-dr-slave/160090 "2025-09-25T13:32:25Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![aaouviz](https://avatars.discourse-cdn.com/v4/letter/a/9dc877/32.png) [@aaouviz](https://forums.chaos.com/u/aaouviz)\
**Post date:** [September 25, 2025, 1:32pm UTC](https://forums.chaos.com/t/bake-to-texture-dr-slave/160090/1 "2025-09-25T13:32:25Z")

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I’m using Bake to Texture a lot lately in my workflow, but one major limitation I’ve come across is that I can’t use Pulze Scene Manager/Render Flow to manage jobs/distributed rendering.

And rendering ‘Bake to Texture’ with Corona distributed rendering doesn’t work for some reason.

Any suggestions for how to overcome this? Obviously it should be sending the jobs to one of my other PC’s for rendering…

Thanks for any tips.

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**Author:** ![jmdvella](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/jmdvella/32/235253_2.png) [@jmdvella](https://forums.chaos.com/u/jmdvella)\
**Post date:** [September 26, 2025, 10:01am UTC](https://forums.chaos.com/t/bake-to-texture-dr-slave/160090/2 "2025-09-26T10:01:22Z")

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As far as I’m aware that’s a 3dsmax limitation. You can get Bake to Texture to render via Deadline with a few hacky scripts.

I think Render To Texture is the only option that allows for network rendering. Not sure about DR though.

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**Author:** ![aaouviz](https://avatars.discourse-cdn.com/v4/letter/a/9dc877/32.png) [@aaouviz](https://forums.chaos.com/u/aaouviz)\
**Post date:** [September 26, 2025, 11:18am UTC](https://forums.chaos.com/t/bake-to-texture-dr-slave/160090/3 "2025-09-26T11:18:53Z")

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> [@James Vella](#):
>
> As far as I’m aware that’s a 3dsmax limitation. You can get Bake to Texture to render via Deadline with a few hacky scripts.
> 
> I think Render To Texture is the only option that allows for network rendering. Not sure about DR though.

Ah, too bad. Thanks James!
