Hello, is is possible to bake textures without including the shape node name in the output filename?
I’m trying to bake UDIM tiles like so…
prefix_1001.exr
prefix_1002.exr
prefix_1003.exr
…but I have to have several different shapes to create the maps, so I end up with…
prefix_walls_1001.exr
prefix_windows_typeA_1002.exr
prefix_louvres_1003.exr
…which is really unhelpful when I come to map these to the final geometry (which is all one mesh) with a single File node