Bake without shape node name in filename

Hello, is is possible to bake textures without including the shape node name in the output filename?

I’m trying to bake UDIM tiles like so…

prefix_1001.exr
prefix_1002.exr
prefix_1003.exr

…but I have to have several different shapes to create the maps, so I end up with…

prefix_walls_1001.exr
prefix_windows_typeA_1002.exr
prefix_louvres_1003.exr

…which is really unhelpful when I come to map these to the final geometry (which is all one mesh) with a single File node

you can’t do that, except if you combine the geometry into one shape then it will bake everything to one uv map. I usually make a separate scene where I do this operation so my original geo is not affected.

Thanks for the reply. Was hoping to avoid the multiple scene thing but it looks like there’s no other way.