Baking displacement in Maya

Is there a function implemented in V-Ray Maya to bake V-Ray’s 3D Displacement and export it to vrmesh?
Same script function as $.modifiers[].write_vrmesh in 3dsMax

Sorry to say, it’s not. It was a custom solution implemented only in 3ds Max.

Thank you for the information.
It’s sad that it’s not implemented in Maya.
However, Houdini seems to have it, so it seems possible to use it instead.
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Perhaps. I suggest you add the idea to the Portal.

I have added the idea.
However, it is too niche and I expect it will not attract Vote.​

I know its a workaround but you could use Arnold to get the displaced mesh. And convert it to vrmesh.

Thank you for your advice.:slight_smile:

Oh I did not know this was a thing. Can I ask what youre using it for? Ive gone the way of the texture deformer for needing mesh deformation via a map.

Create a displacement map with ZBrush or Mudbox.
There are cases where you want to tweak a displacement map in V-Ray’s shader nodes and bake the resulting displacement mesh into vrmesh.
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