Hi all,
Can someone describe a common workflow for preparing and baking a mesh in 3Ds Max with VRay materials into mesh and textures to be used in a realtime engine (Babylon for example) using PBR materials?
Thanks in advance!!!
Hi all,
Can someone describe a common workflow for preparing and baking a mesh in 3Ds Max with VRay materials into mesh and textures to be used in a realtime engine (Babylon for example) using PBR materials?
Thanks in advance!!!
I suppose these articles would be helpful: