baking invaded room

:idea: Hi guys I am doing this scene and would like to bake it but don’t know the process very well,

Any ideas where can i found some tutorial about this?

please fell free to comment the image as well

Cheers

if you cant see the image this is the link: http://www.smoothe.com/flav

Myself I’d like to know more about the bake3d utility. However, try at http://www.vray.info

Concerning your image, IMO the materials are too saturated, and the directly lit wall is obviously outwashed. The floor reflections are too perfect compared to the texture map (diffuse), adding some bump or glossiness to the reflections might help. Finally, in the diffuse slot of the concrete material, go to the coordinate rollout and lower the blur to 0.1. This should make the concrete look much crisper, more detailed.

Otherwise, nice atmosphere. Keep posting …

Regards,

Nenad

Merci beaucup for your comments Nenad.

I have been looking on that web site but nothing :frowning:

I will post more updates of this personal project as soon as my real work give me a break

All the best

none

none

Can I order a Diet Dr Pepper please?
Thank you
--Jon

none

none

C’moooon people …

atleast you’re honest.

Can’t you guys just use your company email for this crap…

stop it

Dom please enough is enough

Hi flavio,

What will this image be used for? Is it just a testimage, do you want to test bake utility with this scene?

I think your floor is way to reflective and polished to be that kind of wood. Also the light on the back is too bright. Try adjusting your light multipliers and play with exponential color mapping to avoid this.

Maybe add some variation in the room model, it’s a bit boxy right now.

regards,

flipside

to flipside

Hi flipside,

Thank you for your comments on this.
The scene was indeed to test the baking utility of vray it was not intendeed to be photorealistic. :roll:
But yeah you are absolutly right on your comments and have already amend part of the image.
I have written to Vlado see if he can give me some tips on baking.
If i know anything more about his i will post it …

Alll the best

Ps. you have some nice work on your web site.

Just a note: all posts by “dr pepper” have been deleted.

Best regards,
Vlado

thanks, I think we all ignored them anyway :slight_smile:

flipside

The color is great, very rich and clean

hi
very nice!
can you give me the TUT?
my Email:huxhang@163.com

我不会英文!只能几句.错了吗?(I can’t speak English )

updated

Hi guys thank you for your replies… very useful indeed.
I have set up a different solution..
Less saturation on the walls more bumpiness on the wall…
Let me know what you think.

This is only a test scene as I said before, and I was only using it to try the baking technique.
I have reduced the blow up effect on the wall by using the exponential type on the colour mapping; the wood has some bump glossy material.

Fox hu I will reply by email to your post as soon as I get a little more time.

Still looks good, the slots in the roof threw me for a second, but nice :smile:

groovey work flavio 8) , could you post the differences in render times between texture bake and pre-caled irradiance map.

the second test was much better, The bumpness of the floor reminds me of granny’s old house, sniff* such good memories. :arrow: 8)

S Holguin
Holguin Graphics