I’m experimenting with the material-baking tools, and have come across an interesting problem.
It seems that the shadow gbuffer channel only gives me the shadow of one of the lights in a scene that has many lights. Is this to be expected?
I’m experimenting with the material-baking tools, and have come across an interesting problem.
It seems that the shadow gbuffer channel only gives me the shadow of one of the lights in a scene that has many lights. Is this to be expected?
Yes, this is a known issue.
That was fixed.
Best regards,
nikki Candelero
Fixed eh? Not for the current build I assume?
not for 1.47.03