Baking light problems

I’m experimenting with the material-baking tools, and have come across an interesting problem.

It seems that the shadow gbuffer channel only gives me the shadow of one of the lights in a scene that has many lights. Is this to be expected?

Yes, this is a known issue.
That was fixed.

Best regards,
nikki Candelero

Fixed eh? Not for the current build I assume?

not for 1.47.03