# baking lightmaps in vray - intersecting ojects - black bleeding

**URL:** <https://forums.chaos.com/t/baking-lightmaps-in-vray-intersecting-ojects-black-bleeding/46925>\
**Category:** Issues\
**Tags:** lightmap, baking\
**Created:** [November 14, 2013, 9:09am UTC](https://forums.chaos.com/t/baking-lightmaps-in-vray-intersecting-ojects-black-bleeding/46925 "2013-11-14T09:09:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![fce](https://avatars.discourse-cdn.com/v4/letter/f/8797f3/32.png) [@fce](https://forums.chaos.com/u/fce)\
**Post date:** [November 14, 2013, 9:09am UTC](https://forums.chaos.com/t/baking-lightmaps-in-vray-intersecting-ojects-black-bleeding/46925/1 "2013-11-14T09:09:11Z")

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Hello!

i have a general question about baking. in my scenes there are always a lot of objects intersecting with each other. i like this kind of modelling style because it is very quick and flexible. when i render a still image everything looks nice. Bu now the baking comes into the game… when i bake such a scene (for example an interior scene) i have some kind of dirty black bleeding in the corners of my rooms and everywhere where some objects are intersecting. i discoverd when i would model without intersections this problem is solved…

as you can see in my sample image i made two objects - one is modelled as an single object and the other consist of two boxes. when i render them they look the same but when i bake them i get this black bleeding…

i think this is a general problem in the baking process…

i was wondering if there is some solution to solve this kind of problem?

thx for the help!

 ![sample.jpg](https://europe1.discourse-cdn.com/chaosprd/original/2X/4/421018f9c3be60ccbc32da07f94db71107b1a27e.jpeg)

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<div class="post-metadata">

**Author:** ![tashko.zashev](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/tashko.zashev/32/275280_2.png) [@tashko.zashev](https://forums.chaos.com/u/tashko.zashev)\
**Post date:** [November 20, 2013, 1:16pm UTC](https://forums.chaos.com/t/baking-lightmaps-in-vray-intersecting-ojects-black-bleeding/46925/2 "2013-11-20T13:16:35Z")

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Hi,

Those black edges over the intersected areas are visible due to the image filtering. The rendering/baking process produces an image (bake map), which is filtered automatically by 3DS Max.

You can try few option to avoid or decrease the issue.  
\*) refine the scene geometry  
\*) render your maps on high resolution, increased padding option and disable the filtering of the baked map before render it.  
\*) add an edge where the geometry intersects and remove the UVs on the inner part.
