I’m sharing basic render studio scene, that i use for my own needs a lot. Scene setup is very simple, it uses one HDRI map for lighting and reflections. Scene contains two helper objects (floor and wall) for different scenarios. Background colour is easily adjustable and independant from exposure changes. Also there is wire and uv checker material overrides, as well as render element for quick and simple masking. This scene isn’t meant to be used with traditional lights, but feel free experiment and add few lights if you want to.
I didn’t include HDRI map in the scene, because i have no rights to distribute it, but it shouldn’t be a problem to substitute this map with your own.
Hope, some of you will find this scene useful. Here’s link to download: Dropbox
And short video, presenting key features of this scene:
Cool, but I think you should add a camera to the template file.
Also, a curved background object would be nice - the shadows on the floor/wall don’t look very nice.
Free HDRIs can be found here: Renderer for architectural visualization - Corona | Chaos
dubcat, care to explain what you ment by that? Surely you knew about direct visibility override.
maru, sure i could add a camera, more shadowcatcher objects and so on, but then it wouldn’t be a basic studio anymore :] I just wanted to share my scene with others as it is. I have no doubt that everyone will find something to add to it, to make it even more useful. Feel free to share it here, if you’ll improve it noticeably.
Lately i’m using this scene a lot and together with interactive rendering and newest features from 1.4 it makes my product shots ridiculously fast.
I like to plug my overrides and hdris into a corona material and save them in Siger CMPPmax. Neat and easy way to categories and I keep all the adjustments!
Is there a solution that works for C4D?
I can override the enviro material in corona settings or in the shadow catcher material… however the results are not as expected. I cannot seem to get a pure white background. Am I going to have to comp this?
Don’t forget that background is affected by tone mapping, even if you have your background as pure white, that does not mean it will render as such. To compensate for this you may want to use Corona tonemap control map (shader) and exclude your background from being affected by tone mapping, exposure and/or LUT.