batch denoise on render-to-texture renders?

I’m guessing it’s not possible. But wanted to see if anything has changed with this. Right now I batch render a VrayCompleteMap and wish I could apply denoising to the renders. I’m typically rendering around 50 maps so any way to automate the denoising would be awesome…

current workaround --

in Nuke:

- load maps
- apply Neat Video De-noising node on one map that has a large area to calculate the noise removal
- add write node, and found this [regsub “\\.exr$” [value .file] “.exr”] to plug into the write node so that write takes the name of the read and overwrites

copy/paste across 50+ read nodes and render..