Batch/Network Rendering Errors

Hi,

We are experiencing a problem where we have renders coming back stripy/semi transparent/ghosted when we use batch rendering to submit to our network. Has anyone else experienced this?

Our scenes use a number of XRefs, including XRefs containing the cameras from which we render. Submitting to the network, not using batch render, seems to be ok - however, we typically render a number of views from one file so this is inconvenient.

The file is submitted to one machine, where when then distribute to a number (approx 10) of nodes.

We’re using 3dsMax 2016, Corona 1.6.

Any ideas?

Thanks
Mark