batch render and vray framebuffer

hi all

is there a usefull way to use max’s native batch render function and the vrayframebuffer together?

is there a way to prevent the vray raw image file from being overwritten by the next rendering,
or a possibility to catch the vray render elements by the output mechanism associated to the batch render.

-oconv

Should be able to use a callback script to check if the output file exists and change it if necessary.

scripting seems always to be a solution,
has a anyone a code snippet to start with?

We use the MaxPreRender Script to calculate renderoutfilename supporting:

-Maxfilename
-Camername
-variations of furniture or materials by layers
-region rendering
-looking out for already saved LightCaches and ask to use the latest one.


preRendScript = (GetDir #scripts) + "\\FileHandling\\PreRenderScript.ms"

Can you expand on this? I don’t quite understand, but it is scriptable

That would be excellent if you could elaborate on the script, as the way i have been doing it is to set each view to a different frame that way it keeps the render elements. So you set the frame start and end to 1 for the first view, then for the second one you set the frame start and end to 2. Hope that helps.