Okay, i’ve finally managed to finish this render completely (i think). I studied Architecture and I am used to harsh critiques, so please be as harsh and picky as you want. I want to improve and that’s the best way to! I don’t know why, but i’m still not convinced with my results, any tips or things that i overdid/underdid or need?
I’ve left the first render so you can see how crap it was heh.
Thanks guys
Final render 1600px x 769px (so open in a new window to see it all, the forum crops it)
Re: First render i’m showing you guys. Advice and critics needed please.
looking good mebo, maybe a little burn in some areas, also lightning is a little flat and the blanket on the bed has a little blue spot con be something on the geometry, materials are nice, keep posting bro!
Re: First render i’m showing you guys. Advice and critics needed please.
Alright guys, here is my latest version, please comment and advise on ways to improve it. I see the shadow under the footstool with noise as one thing in need of improvement, the books shelf looks a bit strange also and the lighting seems a bit colourless i think, and also the curtain made this render take hours longer than before!
thanks
Re: 22/08 - 1st render i’m showing you guys. Advice and critics needed please.
Yeah! I agree, some trees on the outside would create nice soft shadows to the inside… “Here comes the sun… Todoo-doo-doo” Haha, the beatles in the reflection…
Re: First render i’m showing you guys. Advice and critics needed please.
very good job, I like the lighting com and has been working with the materials of each component espesificamente the blanket from the bed where he has to get it, pordrias share the bed model and texture?
Re: First render i’m showing you guys. Advice and critics needed please.
very good job, I like the lighting com and has been working with the materials of each component espesificamente the blanket from the bed where he has to get it, pordrias share the bed model and texture?
Re: 22/08 - 1st render i’m showing you guys. Advice and critics needed please.
Okay i am back,
here is the latest render, i’ve added tree shadows, changed a few things, increased the amount of lighting and added some grass outside the window. Any advice on what to improve and work on now?
It’s best if you click on the link to see the image by the way, in this forum images are cut in half and you have to scroll to the right (i didn’t realise and only saw half of renders sometimes)
I’m using vray 1.05.30 Jepoy, my advice is to watch the video tutorials on this website as a starting point, read a lot of threads and do a lot of test renders. Also remember that even if something isn’t perfect in the render you can fix it in photoshop, it doesn’t have to render everything perfectly as long as you can fix it.
Arq, the blanket material is a a white material with a bump map (type: cloth) and the bed is a bed from google warehouse that i modified to make it look like i wanted.
Re: Bedroom - Final render (In first post). Harsh critics needed!
Much improved since the first image. I really like;
the curtains and carpet. the shadow are great too!
I would have liked to have seen a different fabric on the ottoman. It is very similar to the color of the floor.
A couple different views would help too. I would like to see more of the recessed/cove lighting over the bed . Right now its hard to see. It would be nice to show that off.
I think the reflections on the non mirror closet doors should have a lower ref/highlight glossiness to them. Right now they have the same sharpness as the mirror.
Other then that i think this is terrific and a massive improvement since the first image you showed.
Re: Bedroom - Final render (In first post). Harsh critics needed!
Thanks! Very helpful. I agree with it all, especially about the ottoman! I will make the adjustments and repost. Thanks for that, if anyone else has anymore critiques, please fire away
Re: Bedroom - Final render (In first post). Critics to improve needed please.
hi mebo.
i think you still need to increase some of the materials subdivisions… in the reflection layers, of course…
that will remove some of the noise… also, we gotta be really carefull with the postproduction, cause when we make light and color corrections, some times something happens with the corrected areas… do you see the vertical multicolor spots an the sides of the render and specially behind the guy?
i’ve noticed that those things appear when i modify the shadows and highlights…