I have a label on a bottle, with proper UVs, and I’m bending it round the bottle with a bend deformer. I have a material with a c4d noise in the bump channel. When the bend deformer is disabled the bump looks good, but when I switch on the bend deformer, the bump looks bad and gets distorted.
Is this normal behaviour or a bug and how do I fix it?
Yes a photo would help. I wonder if a stick texture tag would help here? Also with material stacking now working, you could probably wrap the label without a deformer.
I’ll try and put some pics up later - I’ve changed the bump maps to images rather than native c4d procedural noises and they aren’t causing any problems.
Hi Beanzvision
Meanwhile I could narrow down the bug. The distortion of the texture only occurs during Interactive Rendering but the final rendering is correct. Test your example with Interactive Rendering. Thank you!
Thank you Bengamin, for your efforts and sorry for my persistence!
Now I have the hopefully the final behavior of the Bend Deformer in connection with the IR. Its the Fat Projection of the texture. See the screenshots.