BerconMaps 1.1 (Opensource advanced procedural maps)

BerconMaps 1.1

- Added Stack Bond style to Tile
- Added fBm Turbulence fractal type to Noise

- Removed 0.0 - 1.0 limit from low and high treshold in Noise
- Limited Skew parameter correctly in Wood

- Fixed Tab Order (When you switch fields with tab)
- Fixed Tile bug with tile map when its used as bumpmap
- Fixed bug in Fractal fractal type in Noise
- Fixed typo in Tile
- Fixed disabling maps with Color variation style in Tile

Download:
2009 32bit: http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconMaps\_32\_2009.dlt
2009 64bit: http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconMaps\_64\_2009.dlt
9 / 2008 32bit: http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconMaps\_32.dlt
9 / 2008 64bit: http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconMaps\_64.dlt
8: http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps/BerconMaps\_max8.dlt

BerconMaps require Max 9, 2008 or 2009. They support both 32 and 64 bit versions.

Copy the file into your 3dsmax plugins folder (for example: C:\Program Files\Autodesk\3ds Max 2008\plugins).

If you get error while starting max once you’ve copied the correct version (32/64) of the file into your plugins folder you need to instal Microsoft Visual C++ 2005 SP1 Redistributable Package, its a small file and doesn’t require VS2005 or anything.
32bit: http://www.microsoft.com/downloads/details.aspx?familyid=200b2fd9-ae1a-4a14-984d-389c36f85647&displaylang=en
64bit: http://www.microsoft.com/downloads/details.aspx?FamilyID=eb4ebe2d-33c0-4a47-9dd4-b9a6d7bd44da&DisplayLang=en

Please report all bugs here and I’ll fix them ASAP.

You can also download the source code for these maps, see my webpage below.
http://www.niksula.cs.hut.fi/~jylilamm/BerconMaps.shtml

User Interface
http://www.niksula.cs.hut.fi/~jylilamm/BerconMapsUI.shtml

Examples:
Noise http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconNoiseFinal.jpg
Wood http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconWoodFinal.jpg
Tile http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconTileFinal.jpg
Tile plain maps http://www.niksula.hut.fi/~jylilamm/BerconMaps/BerconTileFinalMaps.jpg

Credits: Ken Perlin (Perlin/Simplex noise), Stefan Gustavson (C++ implementation of Perlin and Simplex noises), Steven Worley (Worley noise and implementation), Blender team (Blender noise/fractals), John Burnett (Distortions max shadecontext implementation), David Baker (Max8 version).

thanks! these look very usefull :slight_smile:

Thanx dude …will see

Added Max 8 version, thanks to Dave (from http://www.maxplugins.de)

Very nice, will come in handy.

I have run into issues trying to use the tiles map as a bump. I can get correct shading on one axis(U or V), but the other is always flipped. Seems odd since the map works fine as displacement.