Bercontile and milimeters as scene scale

We have been using BerconTile for years, along with Multitexture. Generally, it is a rock solid workflow. Our system unit setups are always in meters.

However, I have a scene that has a System Unit Scale as mm, and I cannot get BerconTile/Multitexture working. The BerconTile bit seems to work (I can see that grout/tile edges as I expect), but the texture maps plugged into the Multitexture do not work at all. It is as though the scale is way off.

Any suggestions for this? I really don’t want to re-scale the scene as there are lots of cameras, lights and sweep objects that don’t play well with a scale change.

Set the ‘size’ to 0.001 and make your UVW map size 1000,1000,1000 then all the dimensions inside the BerconTile will be in mm.

Don’t ask me why…