I would like to randomize multitextures with bercontiles but I don’t get it to work…
I followed this instructions, (bottom) but it doesn’t work. http://www.klaasnienhuis.nl/2012/01/bercontile-3-02-overview/#comment-8950
either the tiles (in my case 70x35cm) are ok, or the tilemap (in my case stonetexture), but never both…
yes I know, and I have it. but for me the learning curve to use self made textures is too much at the moment. or do you have a good reference about it?
Make a new bercontile and leave everything default.
Now enter the sizes of your tile (70 X 35)
Set Softon to None
Disable Round Corners
In the “None” next to the white swatch stick in a multitexture and select all your bitmaps. In multitexture make sure to tick “Bercontile” in the middle of the interface so that it will randomise over the tiles of bercontile
Now go back to bercontile and scroll down a bit and tick “Enable Tile Mapping”
thats it
If you have only 1 jpg in your multitexture, you can get variation by adjusting the “random” spinners of the gamma or hue within multitexture
thanks morné
I have tested it but it doesn’t work… http://c2n.me/3inXFF4.png
the plane is about 140 x 140 and the tiles are 70 x 35 so I should see them…
but I get one big tile… I think there is an issue with mapping scale, tiling, etc.
I think I need a mapping for bercontile and one for the tilemap. but how?
This is 3 X jpgs in a multitexture. The small plane is 140 x 140 and the large one is 300 X 300 each with realworld scale mapping (or uvmap and realworld ticked)
The tiles are 70 x 35
Works fine here
oh I found it out… default blur 1.0 gives this http://c2n.me/3ioWU50.jpg
with blur 0.001 like in your scene it looks like this: http://c2n.me/3ioXlXu.jpg
funny! so maybe I didn’t see my textures sharp…
Hi,
I’ve made a video based on the tutorial on my site. There a few tricks in the process you need to get right, but after that it’s really easy to get a tiled and randomized material going.