# best way for cove lighting???

**URL:** <https://forums.chaos.com/t/best-way-for-cove-lighting/10766>\
**Category:** General\
**Created:** [May 2, 2006, 12:07am UTC](https://forums.chaos.com/t/best-way-for-cove-lighting/10766 "2006-05-02T00:07:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Ryan\_Chiong\_1](https://avatars.discourse-cdn.com/v4/letter/r/977dab/32.png) [@Ryan\_Chiong\_1](https://forums.chaos.com/u/Ryan_Chiong_1)\
**Post date:** [May 2, 2006, 12:07am UTC](https://forums.chaos.com/t/best-way-for-cove-lighting/10766/1 "2006-05-02T00:07:41Z")

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Hi guys,

waht is the best material to use for cove lighting? fast, noise and splotch free.

/Ryan

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**Author:** ![Ryan\_Chiong\_1](https://avatars.discourse-cdn.com/v4/letter/r/977dab/32.png) [@Ryan\_Chiong\_1](https://forums.chaos.com/u/Ryan_Chiong_1)\
**Post date:** [May 2, 2006, 2:16am UTC](https://forums.chaos.com/t/best-way-for-cove-lighting/10766/2 "2006-05-02T02:16:38Z")

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where are the good people in this forum?? 😢

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**Author:** ![timmatron](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/timmatron/32/5404_2.png) [@timmatron](https://forums.chaos.com/u/timmatron)\
**Post date:** [May 2, 2006, 5:31am UTC](https://forums.chaos.com/t/best-way-for-cove-lighting/10766/3 "2006-05-02T05:31:43Z")

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Just use some rectangular vray lights pointing up, and make sure your GI settings are decent enough to avoid splotches. If you get a lot of noise, increase the subdivisions in your Vray lights. To speed up rendering time you can turn on ‘store with irradience map’ but that will not give you as nice of a lighting solution. However, it may be good enough for this type of application.
