i currently have all my scenes in Metres as system units and MM as display units.
And i need to work in MM as system units because i work more and more on small objects and need some more precision.
Now, when i import a old scene (in Metres) into a MM system unit scene, it screws all the bitmaps, i have some strange artefacts in the meshes etc…
I’ve only ever found that it will mess up geometry that have a modifier where a number can be entered… Think noise modifier or renderable spline etc wont convert the unit so a renderable spline with say, a 1mm width setting will convert to a 1m width setting if you were to convert your scene from mm to m. How to combat this other than collapsing a mesh or just changing the setting in the modifier, im not sure…
how about in the old scene:
set display units also to M same as unit scale
using the scale tool and scale your hole scene UP to 1000%
then in that same scene change your system and display units from M to mm
save.
Go to a new scene with mm units for display and system
merge old scene into here?