Best way to create longer (lasting) flames?

I have an source object under a vehicle mesh. I want the flames to wrap up around the vehicle, and go nearly up to the top.

Overall the simulation is working, but the flames turn to smoke too quickly. How do I get the flames to be longer and rise up further? I tried increasing the temperature of the source but it doesn’t seem to help.

I’d say inject fuel and use the fuel parameters to control the distribution of the burning.

Regards,
Thorsten

the following can help:
- increase the conservation, it helps the fire to turn its direction without disappearing
- increase the discharge of the source, just to produce more fire
- use smooth conservation method
- change the render settings (the emission) to cover a wider temperature interval