Ok, correction.
After much experimentation I found out it was reflective caustics turned on in the gi settings that gave me the blotches.
Its weird but it never did before.
I notice however, it does take longer for reflections.
And simple-two level has been replaced by adaptive qmc. Is this just a name change or does it need different settings?
It’s a lot different. Personally I liked simple-two level. I wish they would bring it back, the QMC is noisy. I’ve had to switch to adaptive subdivision which doesn’t seem to be as fast. Am I the only one missing it?
just to point out these few things. i posted this somewhere else before
taking an old seen from 1.09x to 1.4x this is what you will find
QMC for secondary bounces was default at 50 in vray but no one usually used it for primary. however when you open your scene from 1.09 it sets it at 50 for secondary. just lower that to about 6-8 would do. also with your materials if you are using glossy peramiters you can lower the sub-div to about 8 thats default. im not too up to date on the actual QMC pannel though so someone else can post settings about that. but for people who open a 1.09 scene and just render it and wonder why its slower. you can look into the secondary bounce and the glossys to change those settings.