Hi,
I wanted to reuse an older material I made back in the day for some rooftiles, I was testing this material in IPR, but to my surprise the production render is completely different. No idea why. FYI the production render is correct.
Edit: I have 2 UVW maps in 2 different channels. If I disable these the IPR and PROD match up.
IPR:
Production:
Material. I know the triplanar isn’t wired correctly for the the normal map, but it’s an old material and I didn’t know it back then.
Please send the scene so we can troubleshoot it.
Hi Aleksandar, I did: Submission ID# DF8L-NU1R
Seems to be caused by the MultiTexture nodes. Replace them all (most with VRayColor and a single one with a VRayMultiSubTex), and you’ll get identical results between IPR and Production. I’ve sent you the fixed scene (email).
Hi,
Thanks for troubleshooting. Yeah with newer materials I don’t use multitexture nodes anymore to generate different shades of grey to have some light/dark differences between different elements. Thanks I’ll replace them all with VrayMultiSubtex. So is it a bug in multitexture or vray?
Not sure. One other thing that seems to fix the issue is converting the Bitmaps to VRayBitmaps OR switching a certain Composite map to a VRayCompTex…
Simplified it to here:
The cornerest of all cases. Probably the maths gets mixed up at a certain point in IPR.
Good to know thanks Aleksandar.