Next up when I turn on lightpass mode for interactive in GPU… it refreshes every second, forever even when you aren’t doing anything just constantly starts and stops building light cache.
The first image seems pretty odd, because this behaviour I would expect when I use very small values on the TrIplanar node, simply because it tiles the noise on a small value. I am more surprised that the CPU rendering doesnt have the tiling
Thank you for the comments and reports. I really appreciate it. @seth_richardson Seth, I will open a ticket for future implementation of Maxon Noise to work with the Triplanar map on GPU. As for the second point could please help me with scene file to reproduce the problem
This issue with the constantly refreshing vfb is being caused by the existence of redshift materials, regardless of if they are applied or not. Deleting the material made light cache on interactive rending behave normally.